Tormentorguest name
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Post by Tormentorguest name on Jul 3, 2013 7:44:25 GMT -5
Hi there!
I logged yesterday for the first time to your server, it seems really nice, hard worked and potentially fun (note i were just doing the introduction, reading story and tried to do my first "quest".
Important information for players that begin, more important as it seems like a slow leveling server, is how usefull skills are: social, disable device, survival, open locks and so on. Because its nice to know before you build your toon. I Think DD is nice for the "Rogue" Guild after reading, so i guess its usefull in the World too. But what skills are most usable?
Also are powerfull races capped, drow to 28 and so on?
I guess after reading the crafting system that max stats are +8 for Str, Dex and so on. And +5 for weapons and armor, is it so?
This is more a personal question, is alignment change possible? I guess that it isnt a question to be answered somewhere in the server but more in the forum.
All of this things are nice to know before building a toon, for me at least.
Again nice really worked through server will try it out now and then when i can and hope you get a grip on me.
Best regards,
Tormento
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Post by erikbreau on Jul 17, 2013 9:03:28 GMT -5
Tormento, I'm glad you were able to log on, welcome to Europa II ~ tDA.
The server is a bit slower to level, the best method to get XP is via the quests and events, however, more methods will be added later which will allow players to level via their skills. For example, in the libraries, players who are non-combat oriented will be able to lvl by doing research, meditation or prayer. Rogue based character will be asked to steal, swap or otherwise infiltrate areas. Fighters will always be asked to fight of course, but it may be single combat or such. So, to answer your question on skills, yes, they will play a valuable part in the game system, but only at a later stage, once I have the basics set up.
...when? That is a little more difficult to answer, I work primarily alone on the server with the part-time help of a Scripter, so development is sometimes slow. If you know anyone who wants to do ANY aspect of development, please have them contact me, even part time help would be greatly welcomed.
I have not added any caps or limitations on races or classes, I use those that are native to the NWN2 Original Campaign. Therefore, whatever caps mentioned in the game booklet are those in place.
That is correct, the TCC revised crafting system can add stats up to +8, and values of up to +5. You should also note that small armor pieces such as boots, gloves and helms can also increase your AR value, WITHOUT class/race restrictions! Thus a mage can wear a full helm and get the benefits. Casting penalties may apply however, but boots and gloves will have no penalties.
Alignment can change based on your actions, and WILL change depending on your choices in the plot stories that will be added to the server. Equally important will be your reputation with the individual cities and races, potentially affecting your buying/selling power with them, quest availability and if and how you are welcomed amongst them.
I hope you had a good test run, and I hope to hear from you again Tormento. If you would like to use your teamspeak server to beta testing, please check your messages, I have sent you the info.
Erik.
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